skyrim mod serana dialogue addon
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skyrim mod serana dialogue addon
- Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. For now it's just about her dad but more topics to come for the next release. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. Just make sure you talk with her while in that same room, with that bed already rented. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). Why? (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - March of the Dead. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" - 10 brand-new custom conversations, tied to specific character names! - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. But you can take it to the next level with this dialogue add-on. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. If you are on Xbox, only the latter method is available to you. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". - The "Kjarah" name was using a voice file with the wrong pronunciation. A lot of fixes and content additions. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. - Sofia Banter now has a countdown timer. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - Changed the cooldown of the radiant misc. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! -You can now ask Serana whether you want her to keep her hood on or not! This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Serana now performs what is called a 'Silent TP' when she has quest commentary. After this update, NFF (and any follower framework support for Serana) will be obsolete. // Serana Dialogue Add-On Video unavailable Good news; it exists. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. This DOES NOT do anything like dismiss her. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. - Serana no longer sneezes when she's a vampire. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Removed debug notification that shouldn't be there for the horse riding. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. This change was done to make sure everything was better paced. - Backend improvements for how Serana Romance quests are numbered. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. This mod is opted-in to receive Donation Points. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. Too much was cut that some parts of the conversation didn't make any sense. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. so that it can be asked right away without having to ask "Can I talk to you for a bit?" - Reworked Serana's map marker feature. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Removed vanilla bloodcursed arrows dialogue. - Added missing voice lines for final romance quest. Makes it so that Serana can snuggle next to the player if Campfire is installed. just a recommendation as I like to use this mod in my playthroughs :). - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship.

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skyrim mod serana dialogue addon

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